6min read
NectroticNonsense
Engine: Unity | Language: C# | Networking: Photon Fusion | Genre: Multiplayer Survival
Necrotic Nonsense is a fast-paced multiplayer zombie survival game where players take on the roles of Survivors or Zombies in a dynamic and competitive environment. The game combines real-time combat, AI-driven enemies, and scalable multiplayer systems to create an engaging survival experience.
Key Contributions
Implemented multiplayer networking using Photon Fusion, including:
Room creation and joining system
Room list and lobby management


Created an in-game shop system for purchasing items, upgrades, and abilities.

Player synchronization and state handling
Implemented perk and upgrade system to enhance player abilities and progression.

Designed and developed dual-role gameplay system:
Survivor players with combat and survival mechanics
Zombie players with unique abilities and attack behavior

Built AI Zombie system with NavMesh-based pathfinding and dynamic targeting.
Developed a runtime map spawning system:
Procedural-style map setup during gameplay
Fully editable via Inspector for flexible level design


Optimized multiplayer performance to ensure smooth gameplay with multiple players and AI entities.
Features
Real-time multiplayer using Photon Fusion
Room system (Create, Join, Room List)
Survivor vs Zombie gameplay roles
AI-controlled zombies with intelligent behavior
Runtime map spawning & configurable level setup
Perks and progression system
In-game shop and upgrade mechanics

